1/27/2024 0 Comments Roma invicta 645pPlays off of stealth and ambushing, with 90% of their roster being stealth based. * New Playable Factions (With new rosters) However, they have very limited ammo, limited range, and are a prime target for most opponents. Javelins are now extremely deadly, especially when used against unshielded flanks, and can score incredible amounts of kills in mere seconds, if used properly. Stone slingers simply have near unlimited ammo, and can be very detrimental to the opposition over time. Lead Slingers deal high damage, and have significant penetration, capable of going through some thin shields, and embedding themselves into the skulls or armor of the enemies. There are now 2 types of Slingers, Stone slingers which have near unlimited ammunition, and Lead slingers which have very limited ammunition. Also, whistling shot has been changed to 'barrage' granting longer range, at the cost of accuracy and damage. However their range has been increased and they can prove extremely deadly over time. Their arrows will not pierce shields, and will be somewhat ineffective from the front. However, their standard shot has almost no armor piercing value. Infact, in some cases, dismounting your cavalry is a better option than leaving them mounted.Īrchers now have significantly more ammo, and higher base damage. They can also be dismounted to be more effective at fighting infantry. They will not win a charge against Lance Cavalry, but they will generally win afterwards. Melee Cavalry is now primarily best used against other Cavalry, as it can win most standing fights against other types of cavalry. They are particularly weak against Javelins, Tight Braced formations, and Pike infantry. The heavier the Lance Cavalry, the more devastating the charge. This cavalry is extremely ineffective in prolonged melee, but it delivers a devastating charge which is determined entirely by mass, rather than charge bonus or melee attack. Shock Cavalry (Now called 'Lance Cavalry') 2 rows can easily be pushed through by heavy infantry, whereas 6 rows will be almost impossible to break through. Heavy melee infantry can push through the Pike line, however the Pikes effectiveness is now determined by how deep they are. Pikemen are the strongest counter to Hoplites due to being able to outreach their phalanx, and provide an excellent deterrent for cavalry, elephants, and light infantry. They serve a purpose as slaughtering most types of enemy infantry from the front, but they are extremely vulnerable to flanking, and prolonged missile fire whilst in Phalanx. Hoplites are now heavy anti-infantry, rather than mediocre at best. They are dangerous and versatile units, for a high cost. Roman infantry is particularly effective at dismantling other units, and unlike most other units in the game, Legionaries require 2 counters to defeat. Many factions have been revamped to provide a greater challenge, such as Seleucid Major factions will generally become massive, and a serious threat in the late game If you'd like to give feedback to me or chat, come join the discord: This mod aims to overhaul a number of aspects from graphics, to balance, to factions, to AI, below is a short list of changes/features:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |